My game plays in a Third-person-shooter style, keeping the player’s view over the character’s model’s shoulder, not only to set the scene for the environment but also for aiming and fluidity.
The main focal point of my game is that you can connect with friends up to 4 and play through the game’s campaign mode using the iPod/iPhone’s Bluetooth capabilities. Each player being able to set up strategies and game plans to tackle the challenges set for you.
This would mean that a group of friends can quickly access the game, connect together and make their way through the story in small sessions, save their progress along the way and pick up where they left off.
Each character that is on your team for this game has a unique skill set and weapon selection, CrimsonWolf (Human Male) has all rapid fire weapons whilst BronzeHound (Droid Mech) has Heavy Weapons and Demolitions for example. With these characters there is an amount of customisability with swappable heads, armour and equipment to add a layer of authenticity to your characters for when you play with friends.
As the game will be quite high demand on the graphical capabilities of the iPod/iPhone, Each chapter of the storyline would be released separately each based on a separate part of the ship that would be available to download. Letting the player import their character through each one.
As the original ideas I had for this game were intended for the Next gen consoles (Xbox 360, Playstation 3 etc) I’m going to limit down the ideas and depth that the game would have had. The story and plot has allready been narrowed to a single mission rather that vast amounts like the original.
No comments:
Post a Comment