Back when I had my interview for this course, we were asked to produce a Visual Concept for a game that we had to present and pitch during the interview.
For my design I had put such effort in my concepts that I became really attached to my ideas and decided to keep working on it, even after the interviews I kept producing artwork for characters, assets, environments and more.
I originally intended to design this game for the next generation consoles but for this project I’d like to tone down the mechanics for it to be more compatible with what the iPhone/iPods are capable of.
This will mean redesigning characters, environments and tweaking the story line. The game plays as a Third-person shooter, where players can connect and tackle the Action/Horror story campaign mode in a squad of up to 4.
As the game would be quite demanding the idea of releasing the game in chapters could suffice and increase the quality of the game in short bursts.
I find this would be unique as this would be a genuine full feature game rather than what a lot of games that are on the App Store today for iPod are just quick “pick-up-and-play” games, as easy they are to pick up and start playing they are just as easy to get bored and drop as well.
I aim to produce all assets needed to complete my presentation to display my ideas and concepts on how the game will play, look, my inspirations and how it will stand out in the market.
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